This is one of the more confusing messages I get on my mac. After resizing an image in preview, exporting the image, and then trying to close the image I get this message. I have already saves it, I no longer want to save it or revert it or anything, I just want to get […]
If you want to add a test page, or another folder to contain files not part of webpress, you are going to need to get WordPress to ignore part of the URL. WordPress normally takes the entire URL and processes it, and tried to work out what to deliver. To do this, you are going […]
I know I am a bit late, but just read this ridiculous article http://www.polygon.com/features/2013/4/24/4257958/cloned-at-birth-the-story-of-ridiculous-fishing Here are some choice quotes: “Ridiculous Fishing was stolen. That’s what you and I would call it. In game development (particularly in the Wild West of mobile game development), they call it “cloning.”” No, I would not call it stealing, since […]
Our latest 8 player racing game, mayhem destruction derby is out now. This new game lets you hobble your opponents by smashing into them, and doing damage to their cars. You can get Mayhem Destruction Derby now for 99c on the app store.
Lots of new features in our latest racing game, you now have a bigger course to create than ever before. So racing around the course requires scrolling. And like the great micro machines game on the old SNES, if you fall behind, you can no longer see your car, and you are eliminated. We include […]
Something I have been working on over the last day is a way to create tracks on your iPad. We have a number of racing games coming out and already out is Mayhem Tanks. We also have a F1 Racing, a destruction derby game, and a light cycle game all coming out when itunes connect […]
They said it couldn’t be done (someone surely did), but we did it. 8 players on one iPad, yup, it is possible, it is fun, and it is mayhem. Mayhem Tanks is the first game out we have, featuring our fantastic new, patent pending technology that lets you get the most our of your iPad. […]
Second day we made quite a lot of progress, we now have 6 different tracks, we had working collisions, but had to remove it. One of the problems I was facing is that each loop was taking far too long. To detect if the car is on the track, we convert the background image to […]