I initially got into the city builder type games with Simple City, and very simple version of the game. Using 2d objects, like the very first Simcity game on the PC.
There very next version of Simcity used the isometric view, just like other games at the time, such as Civilization. I hadn’t done that before, but there were 2 big reasons to try it. It isn’t actually much harder to do, and there are so many more assets out there available to buy.
To run a successful city, you need to get your hands dirty. And that means city statistics. You can’t have too many, so I have made a start on the stats. We will keep historic data on stuff such as population, crime, pollution and power use.
The all important unemployment rate is there, this will affect how quickly your city will grow, as well as how happy everyone is.
You can see a few dips in the population growth, which is a bit of a worry. This was due to me testing out the fire effect, and letting it run. It didn’t take much to get out of control
Started work on a new game, a clone of Simcity v1. This is the old 2d version, the very first version that came out on the PC. Getting the graphics and UI working was the easy bit, and you can see the progress after just a few days in this screen shot.
So far, you can build a power plant to power the city, residential, commercial and industrial zones, as well as a police station and a fire station.
You will also need roads to connect the residential to everything else, as well as power. If a location does not have residential access and power, it can not function, just like in the real world.